Little Blog Adventure

A gaming "sketchblog"

Monday, January 30, 2006

Throwing stuff on the wall to see what sticks: Pt 2

Goodness that post was massive. Suffering from brain-drain. I'm gonna try and cycle through my other ideas fast.

Idea 2: The Great Pretenders.

This one begins with a plot: London, 1875. George B. Jensens's rich old uncle has just passed away, leaving him with a fortune of millions. It's just too bad nobody knows what old George looks like- he ran away from home to join the circus when he was just a wee lad. But never mind that- you're a civic-minded individual who won't stand to see such a vast fortune go to waste! For such an accomplished... actor as yourself, it's easy to pretend to be George and grab that money. It's just too bad that a number of other individuals have the very same idea!

Objective: You're George B. Jensen. The other players are also George B. Jensen. But only one George B. Jensen can get inherit the fortune! All of you have assembled at your old uncle's estate- your goal is to convince your uncle's lawyers that you're the REAL George and that all the others are imposters.

Gameplay: Perhaps every player (I'm thinking 2-8) can start with a number of points. Say 30. That represents the lawyers impression of each player- innocent til proven guilty, you see. Each players goal is to bump the other players points down to 0. The key question here is- how?

Perhaps play can involve 2 stages- one where players attempt to gather background information about George and his uncle and another where the players use this information to try and prove their claim. Lying, of course, is encouraged. There needs to be a somwhat rigid set of rules, though, for this idea to work. Also, there's the question of whether or not the "lawyers" are represented by another player or not. I'm leaning towards not, myself. Point allocation being a consequence of the game's systems...


At 8:19 PM, Blogger alex said...

Sounds like it could be similar to Clue/Cluedo, where the truth about the murder weapon and murderer are hidden in an envelope, and people need to make accusations based on figuring out which cards the players are holding, and therefore which two remaining cards are in the envelope.

So maybe you could use cards to represent facts about George and his uncle, which are then used to bluff against the lawyers. Then you need to figure out the bluffing mechanism - perhaps something random, with the chance of success based on the strength of your bluff cards?

But try to keep is straighforward... my version is starting to sound a bit complicated... :P

At 6:23 AM, Blogger hazylium said...

Thanks! I was thinking about a card-based system. Hmmm... special cards for bluffing... will have to consider that. I've never played Cluedo but I'll have to look into it now, too.


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